Triangulation-PCL-Cpp (70%)
코드는 [이곳]에서 다운로드 가능합니다. 샘플파일은 [bunny.pcd]을 사용하였습니다.
#include <pcl/io/pcd_io.h>
#include <pcl/features/normal_3d.h>
#include <pcl/surface/gp3.h>
#include <pcl/io/vtk_io.h>
int
main(int argc, char** argv)
{
// Object for storing the point cloud.
pcl::PointCloud<pcl::PointXYZ>::Ptr cloud(new pcl::PointCloud<pcl::PointXYZ>);
// Object for storing the normals.
pcl::PointCloud<pcl::Normal>::Ptr normals(new pcl::PointCloud<pcl::Normal>);
// Object for storing both the points and the normals.
pcl::PointCloud<pcl::PointNormal>::Ptr cloudNormals(new pcl::PointCloud<pcl::PointNormal>);
// Read a PCD file from disk.
pcl::io::loadPCDFile<pcl::PointXYZ>("bunny.pcd", *cloud);
// Normal estimation.
pcl::NormalEstimation<pcl::PointXYZ, pcl::Normal> normalEstimation;
normalEstimation.setInputCloud(cloud);
normalEstimation.setRadiusSearch(0.03);
pcl::search::KdTree<pcl::PointXYZ>::Ptr kdtree(new pcl::search::KdTree<pcl::PointXYZ>);
normalEstimation.setSearchMethod(kdtree);
normalEstimation.compute(*normals);
// The triangulation object requires the points and normals to be stored in the same structure.
pcl::concatenateFields(*cloud, *normals, *cloudNormals);
// Tree object for searches in this new object.
pcl::search::KdTree<pcl::PointNormal>::Ptr kdtree2(new pcl::search::KdTree<pcl::PointNormal>);
kdtree2->setInputCloud(cloudNormals);
// Triangulation object.
pcl::GreedyProjectionTriangulation<pcl::PointNormal> triangulation;
// Output object, containing the mesh.
pcl::PolygonMesh triangles;
// Maximum distance between connected points (maximum edge length).
triangulation.setSearchRadius(0.025);
// Maximum acceptable distance for a point to be considered,
// relative to the distance of the nearest point.
triangulation.setMu(2.5);
// How many neighbors are searched for.
triangulation.setMaximumNearestNeighbors(100);
// Points will not be connected to the current point
// if their normals deviate more than the specified angle.
triangulation.setMaximumSurfaceAngle(M_PI / 4); // 45 degrees.
// If false, the direction of normals will not be taken into account
// when computing the angle between them.
triangulation.setNormalConsistency(false);
// Minimum and maximum angle there can be in a triangle.
// The first is not guaranteed, the second is.
triangulation.setMinimumAngle(M_PI / 18); // 10 degrees.
triangulation.setMaximumAngle(2 * M_PI / 3); // 120 degrees.
// Triangulate the cloud.
triangulation.setInputCloud(cloudNormals);
triangulation.setSearchMethod(kdtree2);
triangulation.reconstruct(triangles);
// Save to disk.
pcl::io::saveVTKFile("bunny-mesh.vtk", triangles);
}
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